

The player has the ability to move quickly on the ground, thanks to both the dash feature (Somewhat similar to Supersonic Warriors for the GBA), and the Dragon Dash.

The fights are situated in a huge, open-air 3D enviroment. The game later received its own line of sequels, expanding both the gameplay mechanics and the large character roster. Each character (and transformation) also has their own statistics (including starting health and Ki). While Budokai requires players to transform their characters mid-match, Budokai Tenkaichi instead has players start the match with a persistent transformation.

Unlike the Budokai series, Budokai Tenkaichi features a large roster of playable characters (and their transformations) throughout the entire Dragon Ball Z arc (with some characters from the animated films, Dragon Ball GT, and the original Dragon Ball). Movelists are also simplified, with each character sharing the same commands for their special abilities (usually using the "Charge Ki" button). Although the game is set up like a traditional fighting game, it uses a "behind-the-back" camera system (which is split-screen in multiplayer matches) and movement similar to third-person action games (with the ability to "lock on" to enemies). Although it is marketed similarly to the Dragon Ball Z: Budokai series, it bares little resemblance to Dimps's series.
DRAGON BALL Z BUDOKAI TENKAICHI 3 WII SAVE GAME 100 SERIES
Dragon Ball Z: Budokai Tenkaichi (known in Japan as Dragon Ball Z: Sparking!) is a 3D sci-fi fantasy free-form fighting game developed by Spike and published for the PlayStation 2 in Japan (by Bandai on October 6, 2005), North America (by Atari on October 18, 2005), and Europe (by Bandai on October 21, 2005).Ī fighting game adaptation of the Dragon Ball manga and anime series, Budokai Tenkaichi is the first game in the series to be developed by studio Spike.
